iWagge3D has posted a new video demonstrating just how well High Velocity Bowling works with the implementation of the Move patch -- except that it sadly isn't as intuitive as it should be.
While it looks like it plays correctly on the surface, you'll soon encounter an issue when trying to properly apply spin to the ball. It doesn't function nearly as well as it does in Sports Champions' Bocce event (or even Wii Sports Bowling, for that matter), and the problem seems to boil down to the fact that the patch is simply mapping the trigger-based spin from the original version of the game to the tilting mechanics of the Move controller.
This means you basically need to "pre-tilt" the wand before swinging if you want things to go smoothly, instead of the more obvious solution of spinning as you throw. Likewise, though it isn't touched upon in the video, the character animation clearly doesn't match up to your actual arm movements, which breaks the immersion and can also mess with your ability to visually gauge the power of your swing.
For more detailed examples, I implore you to check out the video below, but hopefully this is just a problem endemic to games being patched with motion support instead of being built to incorporate it from the ground up.
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